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Here are my best works

Ancient Dragon
My final assignment for ATCM 4306 (Modeling II) at UT Dallas. Quite possibly the best modeling I've done to date, the Ancient Dragon is a B-17G bomber from World War II, based on a number of stories of B-17's somehow managing to stay in the air despite their sustained wounds. Made using Maya 2020, Substance Painter, and final touches on the image with Photoshop.

Ancient Dragon - Turntable
A quick turntable of the Ancient Dragon, allowing you to look at it from different angles!

Ancient Dragon - Wireframes
Model sheet showing the mesh flow of the Ancient Dragon.

Siberian Fir Forest
The end result of my first project under ATCM 3370 (Virtual Environments I) at UT Dallas. Made using Maya 2022, Substance Painter, Substance Sampler, and Unreal Engine 5. My first time creating a natural environment.

Percival's Workbench
This was my last project in Virtual Environments I at UT Dallas. Made using Maya 2022, Substance Painter, Substance Sampler, and Unreal Engine 5. This was my first attempt at a realistic, internal, fantasy environment. It is also the first "fan art" I've done, meant to show one of several workbenches belonging to a character in the D&D podcast Critical Role.

Prep For Winnipeg
This was my first project under ATCM 4370 (Virtual Environments II) at UT Dallas. Made using Maya 2022, Substance Painter, Substance Sampler, and Unreal Engine 5.1. This was an attempt to recreate a scene described in a book series called The Frontiers Saga, by Ryk Brown.
Please note that the emblem for the Aurora as shown on the datapad slide was not my design. That is from the official concept art of the series, and can be found at the following link:
https://frontierssaga.com/concept-art/

Curious AI
Sometimes, you just have to sit and enjoy the finer views in life. An AI can sometimes enjoy it too. This render was done using the Cycles engine in Blender, and was my first true render utilizing volumetrics and landscape.

Interception
Building further off the same idea I had for The Long Haul - Contact, I wanted to have a similar scene but inside a volumetric nebula.

Cosmic Dust - Animated
I decided I wanted to give a simple animation to the Cosmic Dust render, and this is my first time I began tinkering with motion blur.
I woke up one morning from a dream. A ship passing through the stars, asteroids casting shadows through the cosmic dust. I immediately got to work, and by the end of the day, this was roughly what I had seen.
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