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Humble beginnings...

To The Light
This was the first 3D scene that I ever created. The idea was that the ship shown, which is also the first complete model I ever made, was flying as fast as possible toward the light at the end of the tunnel.

The Passing
The Passing was an experiment at having a planet with a pre-determined texture put on it. The texture was a planet that NASA had put out for public use, and was able to be placed onto a sphere like this. Additionally, it was my first attempt at a skybox that was not procedurally generated.

The Long Haul - Engine Test
I had really wanted to create a scene with a ship in port like this. It just so happened that not long before hand, I had actually created the ship seen in "The Long Haul - Contact". I decided that using that ship, I would create cinematic shots every now and again of its journey across the stars. The only context to the images would be what the viewer thought of.

The Long Haul - Contact
The lighting and exchange of laser fire really appeals to me.

EF-64 Arrowhead
The EF-64 Arrowhead was my first ever sci-fi fighter that I designed in Blender. It's original version had more visible polygon edges, but I had gone back and remastered it with what I had learned later on. This is the end result.

Full Steam Ahead
This was a bit of an experiment. I had wanted to create a ship with multiple, segmented hull layers, adjustable thrust nozzles, and be rendered in Blender's Cycles renderer.
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